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NICK Nick Schulz is the Editor of Tech Central Station and has worked in media circles and the ideas industry as a writer, editor, television producer and policy analyst. His writings have appeared in The Wall Street Journal, The Los Angeles Times, The Washington Post, Slate, The National Post of Canada, The Baltimore Sun, Investor's Business Daily, The Washington Times, National Review, Reason, Policy Review, and several other publications. He is also, it should be said, a rabid sports fan whose fandom is inversely proportional to his overall athletic ability.
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March 30, 2004

A Good Walk Spoiled... by Not Walking

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Posted by Nick

Mark Twain described golfing as a good walk spoiled. But what if you can simulate a round of golf without walking at all? Wired reports on new golf simulators:

Computers still haven't cleared mathematician Alan Turing's test of true artificial intelligence - being able to pass for human in typed conversation. But they've aced a kind of Turing test for at least one sport: simulating a game so well that playing a digital version improves real-life skills.

That game is golf, because many of its elements can be re-created so well by computers. Muscular movement plays an important role but, unlike in football or basketball, not a dominant one. Golf depends more on a certain skill for visualization - the great players have a knack for seeing shots before hitting them - which translates well to a screen.

...These days, getting the ultimate virtual golf experience takes about $50,000, a 13- by 20-foot area dedicated to a freestanding machine like the Full Swing Simulator, and, for many, an exceptionally understanding spouse. Made by a San Diego-based company called Full Swing Golf, the simulator projects a customized version of Links on a nylon screen, into which you can hit actual golf balls using actual golf clubs. After the ball hits the screen, the simulator creates a video image that continues its trajectory. The ball's path is measured by sensors in the floor and walls that take three readings of the ball's position - two as it flies off your clubhead and a third when it hits the screen. The last allows the machine to track spin.


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